Behaviors and Dissections
SCI-Arc Fall 2013 Visual Studies
Instructor: Ivan Bernal






This course introduces advanced modeling and animation techniques to help the students produce and represent their work. As architects, presentation plays a large role in the way our projects are perceived. In this course, we look in depth at some representation techniques derived from cinema and use animation software to postulate and explain geometry. Behaviors We will experiment with animation techniques as design tools to help generate and study geometry. Understanding geometry as a living thing, which exhibits such behavior as Postures, Deformations, Contortions, Expressions, and Growth. Behaviors are part of a series of studies in which students are asked to evaluate geometry from the design point of view with the goal of critically understanding the variations produced using animation techniques. Dissection In order to produce an image that accurately expresses your idea, it has to convey a feeling, an atmosphere: a sense of lust. In this course, we will layer different rendering techniques as we build two-dimensional images with depth and textures that fully involve the viewer. Next, we will take these methods into three dimensions using animation tools. Camera movement, paths, aims, transitions, and lighting, among other techniques. These, in turn, will be compiled into a short film clip
Students: Eiko Tsuchiya, Kyle Branchesi, Hao Wu, Suky Ho, Lu fan, Antony Morey, Laylle Salek, Shuangzhi Shen, Abhishek Sakpal, Villa Sankofa, Michelle Lozano, Ryan Ekstrom, Louie Bofill, Oren Atia, Oscar DeLeon, Ruth Machorro, Joao Velazquez, Garrett Chang , Kyungjoo Kim, Jessica Hong, Evelyn Tring, Kyle Branchesi, Shane Roth.